Ultralight ball is a game we created during the first half of the second year of game design.
We build the gameplay and all the mechanics with the desire to have a competitive and dynamic game.
In the distant future, the sport is now possible for robots, with the principles of basketball, the goal of the game is to score the most points in the time given according to the zone from which the player draws (the further he is far the more points he scores).
There are two game modes, classic and conquest mode, in conquest mode the players compete for the zones of the field, each possessed area gives points according to the time, the player to have the most points before the end of the time win the round.
Ultralight ball (2nd year Game design student game)